![]() In addition, IKinema has released Action for Maya 4, the latest version of its Maya plugin. ![]() ![]() “The shoulders, the spines the motion in general more natural – validating the reason to use mocap in the first place,” said Gary Marshall, technical supervisor at Framestore, which beta tested the new release.ĭata streamed into Action for MotionBuilder can also be interchanged directly with the Maya edition of the software, or with LiveAction, its virtual production technology, integrated into Unreal Engine 4. Solves spines and shoulders more cleanly than MotionBuilder’s native solverĪction provides a real-time solution for retargeting, marker solving and editing mocap data, with IKinema promising cleaner results than MotionBuilder’s own native solver, particularly on problem areas of the body. The port makes Action the first third-party solver for MotionBuilder. IKinema has released Action for MotionBuilder, making the same core technology available in its Maya plugin for streaming and processing motion-capture data available to MotionBuilder users.
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